Material Didáctico de apoyo para le enseñanza del idioma Inglés, en la Facultad de Ingeniería de la Universidad Autónoma de Querétaro, campus San Juan del Río.
The use of visual images to learn a second language is first used in the seventeenth century; however, it has remained as an important tool in the classroom. The objective of designing teaching graphic material, specifically images, is to stimulate the students to create their own visual images and to associate visual with graphic images. The drawings were produced in a graphic design program called ¨Illustrator¨, whose purpose is to ensure that students in the Engineering Faculty of the Universidad Autónoma de Querétaro (UAQ), campus San Juan del Rio, Qro., improve and strengthen their vocabulary which is mainly based on machines, devices and tools found in the workshops of this faculty. The development of the present work shows the evolution in images of the graphic design, theories and methods developed for the teaching and learning of the English language, as well as a methodology that consists of the steps followed during the process of the realization of drawings from the sketching of the photographic material up to its conclusion and implementation in games to be done in class and activities such as: Bingo, Memory Game, Concepts Sorts and Half Crossword, which besides learning a foreign language, they promote the cognitive development (progression of learning), stimulate the attention, teamwork and the memory.